专访505Games亚太区副总裁Thomas Rosenthal:一所专门培养游戏人才的大学是什么样的?(10)
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All of our trainers are from the industry and are active in developing games.
One of our goals in engaging many trainers, like the Guest Trainers, is to help our students build their professional network while they’re still studying.
We create multiple touch points for our students through the trainers in our ecosystem and we work with over 100 industry professionals in our training programs. Being part of a global gaming company is definitely an advantage for us, as we collaborate with many of our colleagues in 505 Games, Hook and in the different development studios which are part of the Digital Bros Group. We also collaborate with many industry professionals outside of the Group.
Here are a few examples:
•Lisa Gobbi – Avalanche Studios Group – Experienced Generalist Artist
•Daniele Pergola – AvantGarden Games – Lead 3D Animator
•Rachele Doimo – Square Enix – Art Director – Work with all external studios of Square Enix West
•Mauro Gentile–Ubisoft Milan–Lead Gameplay Programmer–Worked on Mario+Rabbids, Ghostrecon
•Simone Magni – Miniclip – Product Manager
•Ming Tregonning – Splash Damage – Lead Gameplay Programmer – Worked on Dirty Bomb
•Marco Ponte – Nacon Studio Milan – CEO & Creative Director – Worked on RiMS Racing, Terminator
•Marco Minoli – Slitherine – Marketing Director
•Gero Miccichè – Electronic Arts [Criterion] – Development Director – Worked on GRID Legends, Need for Speed
•Claudia Manenti – Rockstar Games – Worked on Grand Theft Auto Series
•Mauro Notarberardino – Supernova Game Studios – Studio Manager
•Federico Mattioli – Milestone –Art Director–Worked on Hotwheels Unleashed, MotoGP
•Chiara Pasquini – 505 Games – Global Release Director – Worked on Control, Death Stranding
•Pierfrancesco Andresini – Reply Game Studios – UX/UI Designer – Worked on Soulstice
•Riccardo Landi – Xplored – Head of Design – Worked on Teburu, Rabbids series, Rayman series
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